![]() ![]() Zelda is about tradition, about patterns, about repetition, and its appeal is bound up in the graceful, orderly symmetry of its design. It's because the comparison relies on a false equivalence between the two series. That's not because it isn't a wonderful, continually surprising, never-not-novel game - it very much is. This is not a hope that Super Mario Odyssey can fulfil. The narrative of Switch's launch year asserts itself: it is a time of rebirth at Nintendo, when conventions are swept aside and we can experience the magic as if for the first time. In a year when Nintendo has launched a new concept in game consoles alongside editions of its most treasured series, Zelda and Mario, it's been tempting to draw a line between the two games and dare to hope that Super Mario Odyssey could be as bracing a reinvention as The Legend of Zelda: Breath of the Wild. One of the most daring and influential game designs of all time makes a long overdue comeback in Mario's most madcap adventure yet.
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